One question that will likely come up in the FLOSS interview on
Wednesday is how POV-Ray renders clouds. I have an answer from when I
used to write cloud textures years ago - procedural textures with shades
of gray and transparency and a gradient sphere.
Is there a better more modern way to create spectacular clouds? Many of
the clouds I'm seeing seem to go beyond the simple texturing technique I
used to use.
Thanks
David Buck
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